![]() ![]() The overall difficulty of this achievement is similar to beating Round 100 on ABR.Not doing such risks being overwhelmed by dense purples and blimp rushes from Rounds 101+. ![]() After a BAD spawns on Round 100, setting much of one's damage towers on the screen to " Strong" priority helps defeating a BAD quickly. Ignoring non-BAD spawns on Round 100 is also important.If your defenses rely on slowdown too much, they might cause your screen to stockpile enough MOAB-class bloons to break your defenses anyways. Stalling MOAB-Class Bloons in this game mode is generally not recommended, as they spawn in an endless stream with no breaks.MIB is highly recommended against camo bloons beyond Round 80. They can also appear alongside horde of Camo Regrow Fortified Leads, and that might be even dangerous if your camo countermeasures are not enough to deal against DDTs. They shouldn't be such a threat beyond Round 80, but camo ceramic rushes might be dangerous if your camo-popping powers are insufficient for dense grouped super ceramics and multiple DDTs. Dense ceramic rushes like Rounds 63, 76, 78 in normal gameplay can be occured until Round 99 in this game mode.Even they only appear once and don't actually regrow, still it might be dangerous if you are relying on magic-based defenses or attacks are too focused on MOABs, BFBs, ZOMGs, and DDTs. Occasionally, many camo purple bloons could appear with 0 spacing after Round 80, so you also need an effective countermeasures for stacked purples and camo fortified bloons.Luckily, they don't spawn in dense groups like Round 95' DDTs or Round 99' Fortified DDTs. They also can be fortified on late-80s, far earlier than alternate bloons rounds' Round 93. As DDTs begin to appear much earlier than either standard rounds or alternate bloons rounds, sufficient DDT countermeasures are best set up before Round 80.Rounds 61-80 consists of multiple BFBs between continuous stream of MOABs like MOAB Madness (BTD5), so it requires sustainable MOAB countermeasures before Round 60.Rubber to Gold and Monkey Town are also good options to farm in this mode, due to the fact that the sheer numbers of bloons spawning in the earlier rounds. Utilizing Lead to Gold is the best option for around Rounds 20-40, where there are bound to be a lot of leads, and can even outweigh efficiency compared with other methods. Try farming early on in the game to make the later rounds easier.Apopalypse's difficulty spikes in rounds 51 and above, when the game begins to stack MOABs and BFBs as well as Fortified Ceramics and Fortified Leads, making Maim MOAB Snipers less and less effective if not going for the 4-2-0 crosspath.Like many other "Survive until this wave" Achievements, Survivor is best attempted on maps with long maps, such as Logs or Cubism.It can be achieved by completing Round 100 in Apopalypse. Survivor is an achievement in Bloons TD 6, introduced on initial release. ![]()
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